In the fantasy world of Kemet: Blood and Sand, the Ancient Egypt classic gods are not the only ones to be worshiped. Darker and scarier gods are the focus of unholy cults: the great Cthulhu is worshiped on the Nile shores, whereas the name of Nyarlathotep, the Black Pharaoh, is whispered in the far desert.
You’ll find a new kind of Power tiles with miniatures : the Great Old Ones. They are the tallest miniatures in the game.
(Re)discover Kemet’s epic universe with Kemet: Blood and Sand, the newest edition of the multi-award winning game, Kemet! Kemet: Blood and Sand will immerse you in an unrivalled gaming experience, even better than the original!
In the Kemet Blood and Sand Board Gameyou play one of the Egyptian gods, aiming to stamp your dominance on the parched land. Build pyramids, combine godly powers to create powerful asymmetric combinations and lead your followers in glorious battles. But, be careful – only deep strategic planning and swift tactics will lead you toward victory!
*note this is the standard retail release, not the Kickstarter version.
Upgrade your Root board game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Dash and slash with the Ronin, Quest more with the Adventurer, and Fly free with the Harrier.
The Root Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, competitive or co-operative games.
The Clockwork Expansion contains automated versions of all four factions from the base game of Root: the Mechanical Marquise 2.0, Electrical Eyrie, Automated Alliance, and Vagabot. This expansion is fully compatible with our other expansions, so if you want to play with the Root Riverfolk Expansion or the Corvids against the Clockwork factions, you can!
You can play with the Clockwork factions any way you like. Solo? Great! Add a couple to fill out your multiplayer game? Easy. Cooperate as a team against the Clockwork factions? Yes, even that!
Each Clockwork faction has three difficulty levels. If you want even more variety, you can also add one to four unique traits, giving the faction new powers and features.
Root is a game of adventure and war in which 2 to 4 (6 with the ‘Riverfolk’ expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.
And then zombies show up.
As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, “Do I invest in tanks or chainsaw tanks?”
A deep strategy game that rewards shrewd negotiation, prudent tactical planning, and cunning psychology. The rules are simple and clear, making it easy to jump in and start playing. Players who enjoy strategy war games that focus heavily on strategy and skill, with little-to-no random chance elements, are likely to enjoy this game.
In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don’t forget past betrayals – and neither does the game.
Unlock new rules and watch events unfold as you play more games. No two games will ever be the same.