Mama Dragon has declared it bedtime and the little baby dragons have to scramble to get their hoards in order quick! But watch out – not everything you grab is going to be shiny gold!
The Baby Dragon Bedtime Card Game is a completely unique experience: a real-time fast action deck building game. It’s perfect for kids eight and up, but is great fun for everyone six to ninety six. Even younger kids can play it with the added turn-based rules.
In the Yeti and the House Game, a Yeti has come down from the snowy mountains and is now hiding in your home. He doesn’t want to be found but secretly wishes someone would come and search for him. He leaves behind only one clue, a mysterious photo about where he might be. As part of the search team you must find him based on the photo.
How to Play
The player playing as the Yeti hides the Yeti Meeple and the footprint tokens.
Take a picture of the place where the Yeti’s hiding.
The players search as the Search Squad checks the photo and makes a guess about the hiding place without moving away from their chairs.
The Search Squad wins if it guesses the Yeti’s hiding place correctly. If the Search Squad find a footprint instead, the Yeti wins!
*note, this is the JP/EN version and comes with English rules included in the box.
Welcome to the fried egg party! In the Nice Egg Game, players drop their yolk on the egg white, aiming for the best position. Hopping, bouncing, overlapping—the party is all about the egg-citement of landing your yolk!
It may not always go the way you want, but this simple action game will keep you coming back for more. The winning phrase is Nice Egg! Can you become a fried egg master?
*note, this is the JP/EN version and comes with English rules.
DRIP DROP, TRICKLE, OOPS!
5 MINUTE BALANCE GAME USING WATER!
Once upon a time there lived brothers of Kappa*, who decided to live a simple life. They wanted to live by sharing a single plate on their two heads, but this was quite a struggle. So everyone offered to lend a hand. In the Kappa Bros Game, you’ll drop some water onto the elder brother’s plate, lift it up, and move it carefully to the younger brother’s head without spilling it. The whimsical fishes frustrate your effort and eventually you will find yourself in real struggle! It’s a new type balance dexterity game where you can experience the surprising power of surface tension.
*Kappa is an imp-like creature, having a bird-like beak, webbed hands, a turtle-like shell on its back often found in Japanese traditional folklore. The plate on the top of its head must always retain water, as if it ever dries out it is said that it would lose its energy and possibly even die.
*note, this is the JP/EN version and comes with English rules.
My First Bohnanza serves as both an introduction to Bohnanza and as a children’s game in its own right, with the goal of the game being the same as its parent: Have the most Talers at the end of play.
As in the original Bohnanza, the game includes multiple types of beans, with each bean having a number on it to indicate how many copies are in the game as well as a ‘beanometer’ at the bottom of the card to show you how many cards of this type you need to harvest in order to collect Talers. My First Bohnanza has simplified beanometers, with four types of beans having only a single exchange value — e.g., five Gemeine (common) beans get you one Taler — and six types of beans having two exchange values. Games with the youngest players (or newcomers to the Bohnanza universe) should use the single beanometer cards with the other cards forming a Taler stack.
Now, even children from 4 years on can play this game and show flashes of inspiration.
Piglet, frog, ghost, and chick are waiting in the middle of the table. The cards show three of them in different colours. The objective is to grab whatever comes up in its original colour. For children 6 years and up, the ghost occasionally appears in a dark nightgown. This means: hands off all figures!
Ghost Blitz Juniorlets children feel their strengths, creates vividness and fosters concentration, and provides quick-witted playing fun.
The Qwirkle Board Game is a captivating strategy game that even kids can play – and this collector’s edition offers silky smooth acrylic tiles and wood tile racks. The collector’s edition has everything great about the original version with updated, tactile details; the acrylic tiles are heavy, holdable, and satisfying to move and set in place. Qwirkle’s rules are simple to learn – it’s all about matching colours and shapes – but winning requires tactical manoeuvres and a well-planned strategy. It’s MindWare’s most awarded game! Enjoy it again or for the first time in the sleek collector’s edition.
• Qwirkle Deluxe Collector’s Edition
• Encourages problem-solving, strategy, and family fun
• Includes 108 acrylic tiles, 4 tile racks, nylon bag, score card, pencil, and rules. 2-4 players
Mrs. Plumpert’s prized pot pie has gone missing and it’s now a chicken chase to crack the case! Move around the board to gather clues and then use the special evidence scanner to rule out suspects. You’ll have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop… or will you be Outfoxed?
The team at Department Recreation created a game that deftly combines both elements into a wonderful venue for honing deductive reasoning in a non-competitive environment. In the Outfoxed board game, you work together to try and nab the guilty fox, you’ll learn some valuable skills such as estimating probability and paying attention to details, as well as the important role that collaboration plays towards problem-solving. Happy sleuthing!
In the shadows of Gotham…’ Is the Riddler planning his next crime Who has discovered Batman’s identity? Will the Joker escape from Arkham Asylum? With Rorys Story Cubes Batman, you decide the story. Roll all 9 story cubes to create infinite tales featuring your favorite Batman villains, gadgets and locations.
Use a smidgen of match and a pinch of probability. Capture cards by matching or adding cards from your hand, then count the ingredients and measure the powers. A splash of strategy, and the potion is magic!
In Right Turn, Left Turn™ there are seven Traffic Officer cards ready to give directions. Players will see the Officer either from the front or from the back. When playing the game, three directions must be followed, going right or left from the Officer*s point of view. Players must be the first to call out where the directions lead.
For 2 to 8 Players, 10 Minute Playing Time, Ages 6 to Adult
Catch the Match™ is an eye-catching, pattern recognition game. There are 15 cards that each have the same 15 objects. Each object is different and is in different colors and various locations on the cards.
Any two cards always have one (and only one) object that is exactly identical in color. All players play at the same time, trying to be the first to find the pair. The correct player takes one of the cards as a reward, and the player with the most cards wins!
Awards inlcude: The National Parenting Center Seal of Approval Holiday *04, iParenting Back to School *04, Parents* Choice Approved *04, Games 100 *05, Major Fun for Kids
In Trading Faces,™ players quickly swap Emotion Cards until one has three of a kind. Then, that player makes the expression on the matching cards, only using their face! Guess correctly to win points. Will you be Happy or Surprised with your guess?
For 2 to 5 Players, 15 Minute Playing Time, Ages 6 to Adult
Make a splash wherever your adventures take you with the durable waterproof version of Spot it! Surf and sand are no match for the waterproof playing cards, so you can play all five game variations any time, any place. Spot the match between the most card combinations to win! No matter where you play, the summery symbols will put everyone in the mood for fun in the sun. Stash the cards in the waterproof travel bag and soak up the excitement on the go!
The new edition of Dobble will see Harry Potter fans trying to spot the single matching image between two cards in this quick moving pattern recognition game.
Players will be tasked with picking out the matching images among stylised images of Harry Potter, Hermione Granger and Ron Weasley, wands, creatures, Hogwarts house crests and more.
Each card in Dobble features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another.
Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the deck runs out wins!
Spot It! is a visual perception card game in which players race to find the one matching picture between one card and another. The pictures can be different sizes.
The cards are round and feature an assortment of colourful images of items like insects, plants, symbols, and smiley faces. Every card is unique, and has only one picture in common with each card in the deck. The game is very portable and includes a deck of 55 cards in a round, tin container that is the same size as the cards.
There is always one – and only one matching symbol between any 2 cards in this game.
Spot it and you win.
A sharp eye and a little bit of speed is all it takes to play the 5 quick party games included in this tin.
The Queen Bee is leading her worker bees in the construction of their new honeycomb and they need help!
Following on from the huge success of The Genius Square, we*re delighted to introduce Bee Genius, the newest member of the Genius Collection, designed especially for little geniuses! Roll the six dice to determine the locations of the worker bees. The challenge is then to fit all 11 of the coloured shapes around the bees, with no gaps, to complete the perfect honeycomb!
There are 46,656 unique possible combinations in which the dice can fall and all of them have at least one possible solution. Some combinations will be easier to solve, some much harder. Bee Genius is a non-competitive game, devised to help children to develop their thinking skills. Every puzzle solved will help a child to build their skills and grow their self-confidence, as they start to realise that they too can BEE GENIUS!
Farmer brown has many Barnyard Buddies™ on his farm. He has five different animals in each of five different colors. Every night he has to check the barnyard to make sure all of his animals are there. Today, though, they are playing hide and seek! Can you help Farmer Brown find all of his animals?
To figure out which animal is missing, look at the herd card to discover which animal is not present, then quickly find it among the animal cards scattered about. Be the first to grab the card showing that animal, and collect the most to win the game!
Look out ducks, make way for Bruce! In this quacked-up card game, ducks are waddling everywhere – the circus, the beach, even the moon – and Bruce is hot on their tails. Gather the most high-scoring ducks by turning over cards one at a time. The more cards you reveal, the more you can collect. But if Bruce shows up, your ducks better take cover before that wily hound ruffles some feathers! Get the highest score and you*re one lucky duck.
M is for Mouse™ is the letter-learning game that*s fun for everyone! A is for Apple, and B is for Banana! Each object forms a match with its first letter, and players must try to quickly find all of the pairs they can. But there is a catch: every time you form a pair, either the letter or object gets covered up, and cannot be used again!
Can you spot the most before they all get covered? Players can enjoy M is for Mouse with three different levels of play!
A gang of monkeys has broken out of the zoo and stolen a whole pile of items from the zoo*s visitors! After all of the items are recovered, one is still missing. Keep your eyes sharp, because a different item will be lost each round.
In Monkey Memory™ players get to see all of the items once, and then they must quickly determine which item is missing. Get a monkey coin for each correct answer – the player with the most at the end of the game wins!
In Number Chase™ figure out the mystery number that has been chosen before your opponents. One at a time, each of the other players tries to guess the number. If the guess is wrong, the number is turned over to reveal a question, and the answer will be a clue to help out the other players. Is it even? Is there a 5 in the number?
Each answer helps narrow down the number. Can you *chase* down the correct number first?
Awards include: iParenting Outstanding Products *06, Creative Child Game of the Year *06, Oppenheim Gold Seal *07, Teacher*s Choice Award 2008, Major Fun for Kids
*Quick* loves cheese, *Switch* is crazy about donuts and in your hands are many of these delicious snacks! Roll the dice then race to play the right cards before these rascally rodents get their hands on their favorite foods. Numbers and letters can go up, down or stay the same…and change at any time! Beat these mischievous mice and be the first out of cards to win!
The classic schoolyard game is now a fast-action, quick-to-learn card game. Just follow the pattern: Red Light – Green Light – 1 – 2 – 3. Play as many cards on your turn as you can in that order. Can’t play a card? Draw one from the deck and play passes to the next driver. Play all your cards first to dodge traffic and win the game!
As Sherlock™ goes around and searches the clues, every player tries to remember each of the objects hidden in a facedown circle of cards. Sherlock travels from one card to another, stopping at a facedown card, which the player has to remember. Sherlock continues to move, as long as the player guesses correctly.
When Sherlock travels to a face-up card, then the player gets to keep that card. The first player to collect six cards wins, in this multiple award-winning memory game.
Awards include: NAPPA Gold (National Parenting Publications Awards), Parents* Choice Gold, Creative Child Magazine 2004 Preferred Choice Award, Kinderspiel des Jahres Nominee 2003, Dr. Toy Best Vacation Children*s Products *08, The National Parenting Center Seal of Approval 2004, Spiel Gut, iParenting Great Holiday Winter *04, Major Fun for Kids, Toy Wishes *08, and more!
Quiddler Junior is a card game in which players try to score the most points possible by creating words from the letters in their hand.
The game lasts six rounds, with players receiving 2-7 letter cards each round: two the first round, three the second, etc. Players play simultaneously, drawing and discarding one card at a time until a player can use all of his letters to create a word and go out. Each other player draws and discards one final time, then creates the most valuable word possible. Players score points for the value of their word, and the player with the longest word each round scores 5 bonus points. (Some cards have more than one letter on them, allowing for words that have more letters than the number of cards.)
Whoever has the most points after six rounds wins!
SET Junior uses the familiar SET gameplay, but scaled down in difficulty for younger players. In SET, players want to create sets of three cards, with each card in the set having the same feature as each other card in the set or a different feature. For example, all three cards have green symbols on them, but they have 1, 2 and 3 symbols and the symbols are all different shapes (oval, squiggle and diamond).
One side of the double-sided game board in SET Junior features three 3×3 squares, with each line in a square forming a set. Players take turns drawing a tile from the stack — with each tile featuring 1-3 symbols in one of three colors and in one of three shapes — and placing that tile on the game board. Each time a player completes a set by placing a tile, she claims a point chip and whoever collects the most chips wins.
On the other side of the game board, a dealer lays out up to ten tiles one by one and whenever any player sees a set among the face-up tiles, she shouts “Set!” and claims the tiles that form the set. The dealer then replaces these tiles and the game continues until no more sets can be claimed. Whoever claims the most sets wins.
In Five Crowns Junior, players try to match all five cards in their hand by color or suit. The first player to do so gains a treasure chest, and the player with the most chests wins.
The game lasts five rounds, and one of the suits is wild each round. Each player starts with a hand of five cards, and players play simultaneously, drawing and discarding one card until someone is able to go out. Once a player does so, each other player has one final turn; for each card that a player can’t match, she receives a packrat chip. If players tie for treasure chests after five rounds, the player with the fewest packrat chips wins.
Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys? Rhino Hero: Super Battle is a turbulent 3D stacking game.
It’s a bird! It’s a plane! It’s Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be?
DISCOVER THE GREAT CITY OF CARCASSONNE, ONE TILE AT A TIME! The streets of Carcassonne are filled with kids who are trying to catch the animals set loose for the festival. The city has never been so alive! This version of the modern classic, Carcassonne, has been adapted to allow players of all ages to play together. No need to count points! Each turn, you place a tile to build Carcassonne. When you close a street with one or more kids of your colour, you get to put your pawns on the board. Be the first to place all of your pawns to win the game.
Start your trip across Europe with Ticket to Ride: First Journey (Europe)! Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it for a younger audience. During the game, players will collect train cards, claim routes on the map of Europe, and try to connect the cities shown on their tickets. The first player to complete six tickets wins! With the same gameplay as the first Ticket to Ride: First Journey game, but now featuring a map of Europe, this game is perfect for any young conductors.
A Catan adventure for fledgling swashbucklers. Explore the Seas Catan: Junior introduces a modified playing style of the classic game giving younger players the opportunity to experience the world of Catan. Designed for players as young as 5 and is a perfect introduction to the Catan series of games for kids and families. Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts, and the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords and players can acquire gold. Each player starts with two pirate hideouts, then builds ships in order to expand their network. The more hideouts you build, the more resources you may receive. You use your resources to build ships, hideouts or get help from Coco the Parrot. Just watch out for the dreaded Ghost Captain. Be the first player to control seven pirate hideouts and you win the game.