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Herbaceous Sprouts Board Game

$69.95 $54.95

or 4 fortnightly payments of $13.74 with Afterpay More info

A FLAVOURFUL DICE GAME
Everyone has a green thumb when playing the Herbaceous Sprouts Board Game. Unwind while enjoying this beautiful and thoughtful game of collecting seeds, using tools, and growing sprouts in the community garden. Gather your seeds and tools from the shed, but don’t take too long or your friend might become the Head Gardner first.

OBJECTIVE
Become the Head Gardener by collecting herb and flower seeds and using your garden tools to plant in the community garden and scoring the most points. Each round, gardeners take turns collecting herb and flower seeds (represented by dice) which they place and save in their wheelbarrow, as well as tools (represented by cards) which they use to plant sprouts. Players can plant quickly for low point spots, or push their luck saving their seeds for premier spots in the garden.

GAMEPLAY
Herbaceous Sprouts is played over a series of rounds, each with a different Lead Gardener. When the last Tool Cards are used, the game ends the final score is tallied.

Only 2 left in stock



SKU: PFX800 UPC: 752830256132 Categories: , , Product ID: 12918

Additional information

Weight.845 kg
Dimensions23 × 23 × 5 cm
Publisher

Pencil First Games

Designer

Eduardo Baraf, Keith Matejka, Steve Finn

Players

1, 2, 3, 4

Minimum Suggested Age8
Average Play Time30 minutes
BGG Complexity1.78
ExpansionNo

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  • Herbaceous Board Game

    In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action:

    Group herbs of same type
    Group different types
    Group pairs
    Group any three types (same or different)
    On your turn, collectors draw an herb, then decide to keep it in their personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in their personal collection.

    At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then “collected” those and can’t use the container again.

    At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.

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