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End of Financial Year Sale at MTM

10% Off Sitewide*

Use Code MTMEOFY26 at Checkout.

Sale Ends Midnight 1/7. *Excludes Games Workshop, Gift Cards & Preorders

Limited Time Specials
Shipping $10.00 Flat Rate / Free For Orders Over $300 (Within Australia)

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The Battle for White Plains Board Game

Original price was: $139.95.Current price is: $129.95.

Availability: In stock

Most authors relegate The Battle for White Plains Board Game to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.

The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.

Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.

In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

Please note that not all products are available in-store. For Click & Collect, orders placed by 8PM will be available for next business day pickup. Please refer to our Shipping & Local Pickup Information.

SKU GMT2213
GTIN 817054012466
Brand GMT Games
Category Board and Card Games, War Games
Weight 2.205 kg
Dimensions 30.5 × 23 × 8 cm
Publisher

Designer

Players

Minimum Suggested Age 14
Average Play Time 120 - 480 minutes
BGG Complexity 3.25
Expansion No
Download Rulebook https://gmtwebsiteassets.s3.us-west-2.amazonaws.com/BattleofWhitePlains/WP_Exclusive_Rules_FINAL.pdf
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